Granted Power: For a total time per day of 1 round per cleric level, as a free action you can act as if under the effect of the rage spell. Deities: Athena, Hephaestus, Imhotep, Onatar, the Traveler, Granted Power: Gain +4 bonus on Craft checks. LEVEL 6 SPELLS ----- Antimagic Field (Selune) Banishment (Cleric) Chain Lightning (Talos) Divine Shell (Cleric, Selune) Dolorous Decay (Cleric) Feeblemind (Bane) Fire … Activating this power is a standard action. Deities: Bane Ghaunadaur, Gruumsh, Set, Urdlen. I hope you enjoy my content! Use these abilities a total number of times per day equal to 3 + your Charisma Modifier. Deities: Ehlonna, Obad-Hai, Aedrie Faenya, Baervan Wildwanderer, Chantea, Fenmarel Mestarine, Gwaeron Windstrom, Lurue, Malar, Mielikki, Nobanion, Sebek, Shiallia, Silvanus, Thard Harr, Ulutiu, Uthgar, Artemis, Pan, Sobek, Frigga, Balinor, the Wolf God. For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. This blessing also protected the caster and their allies against their enemies' physical attacks, by creating temporary barriers of moonlight around them.[1]. If it is a ghost or a possessing fiend, it becomes ethereal and free-floating again. After Lord Ao created the universe, the swirling chaos coalesced to form twin deities: Selune, a being of light and creation, and Shar(shahr), a power of darkness and destruction. If you touch a living creature including constructs with the living subtype, you deal 1d4 points of Constitution damage. 4. One was a dusky-skinned human woman with long limbs; perfect and exquisite beauty; wide, radiant, lime-green eyes; and long, ivory-hued hair that fell to her knees. Deities: Abbathor, Nephthys, Shaundakul, Vergadain, Waukeen. If you already have stonecunning, your racial bonus for stonecunning increases from +2 to +4 on checks to notice unusual stonework. Granted Power: As a free action, you may protect a number of creatures equal to your Charisma modifier (minimum one creature) with a +4 dodge bonus to AC. You cannot use this power on yourself. Once per day, you can make a melee touch attack on the target, and deal damage equal to the damage the target dealt to you in the last round, to a maximum of 5 hp per divine caster level you possess. Deities: Heironeous, Hextor, Kurtulmak, Moradin, St. Cuthbert, Tiamat, Wee Jas, Yondalla, Athena, Nike, Re-Horakhty, Anubis, Osiris, Ptah, Sobek, Heimdall, Surtur, Tyr, Taiia (both aspects), Arvoreen, Azuth, Bane, Berronar Truesilver, Clangeddin, Cyrrollalee, Deep Duerra, Gaerdal Ironhand, Gargauth, Garl Glittergold, Gorm Gulthyn, Helm, Hoar, Horus-Re, Ilmater, Jergal, Kelemvor, Laduguer, Loviatar, Moradin, Nobanion, Osisris, Red Knight, Savras, Set, Siamorphe, Tiamat, Torm, Tyr, Ulutiu, Urogalan, Church of the SIlver Flame, Aureon, Boldrei, Dol Arrah, the Blood of Vol, the Path of Light, Ezra, the Lawgiver, Ra, Granted Power: You cast law spells at +1 caster level. Granted Power: Add all Knowledge skills to your list of cleric class skills. When you touch, roll 1d6 per cleric level you possess. Granted Power: You have the supernatural ability to force possessing spirits out of the bodies they inhabit. Granted Power: Use calm emotions as a spell-like ability once per day. Granted Power: You cast healing spells at +1 caster level. The Selûne domain was a deity domain associated with the chaotic good goddess of the moon, Selûne. Use this ability a total number of times per day equal to 3 + your Charisma modifier. Granted Power: You gain Augment Summoning as a bonus feat. Granted Power: Turn undead with a +2 bonus on the turning check and a +1d6 to the turning damage roll. Activating this power is a standard action. Deities: Ilmater, Jergal, Kossuth, Loviatar, Talona, Yurtrus. Use this ability a total number of times per day equal to 3 + your charisma modifier. Turn or destroy earth creatures as a good cleric turns undead. An incalculably ancient deity, Selune approaches existence with the placid calm of dappled moonlight. You must declare the smite before making the attack. It is a time of rest and comfort, but also the threshold between safety and the unknown. You need not know the Empower Spell feat to use this ability. Granted Power: Turn or destroy fire creatures as a good cleric turns undead. Cleric Domain Spells Welcome to our Icewind Dale II Cleric Domain spells section! By Mike Mearls and Jeremy Crawford - 11/21/2016 . Use these abilities a total number of times per day equal to 3 + your Charisma modifier. If you already have a natural bite attack, use the higher of the two damage values. Deities: Re-Horakhty, See also the Dracolyte prestige class. You can shape one object or several, up to a number equal to your Wisdom bonus, as long as the total volume does not exceed 8 cubic feet. Selûne's clerics are a very diverse group, including sailors, non-evil lycanthropes, mystics, and female spellcasters. Activating the power is a free action, the power lasts 1 round, and it is usable once per day. The deities that best fit the Cleric of Light are Selúne, Ilmater, Mystra, Corellon Larethian, and Yondalla. Painbearer of Ilmater wasn't a class. Your death touch is a supernatural ability that produces a death effect. A cleric with the Kobold domain who beats a trap's DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with their party) without disarming it. The choice between Cleric domains is key to what type of character you end up playing as. However, you cast the spell at its normal level, not at two level's higher, and use the normal casting time of the spell. Granted Power: Once per day, as an immediate action, you can grant a willing creature within 30 feet the ability to re-roll an attack, save, ability check, or skill check. Granted Power: You gain Portal Sensitive as a bonus feat. If the total at least equals the creature's current hit points, it dies (no save.). I would have thought Life or Knowledge, from what Domains are available. Twilight domain is one of the new Cleric sub-classes showing up in Tasha's. Moonfire is formed as a product of certain rituals conducted by the Selûnite clergy. Deities: Athena, Hephaestus, Imhotep, Onatar, the Traveler. Dol Dorn, the Wolf God. Deities: Boccob, Vecna, Apollo, Athena, Hecate, Ptah, Thoth, Odin, Forseti, Taiia (creator aspect), Elishar, Angharradh, Azuth, Deep Sashelas, Deneir, Dugmaren Brightmantle, Dumathoin, Gond, Gwaeron Windstrom, Labelas, Enoreth, Milil, Mystra, Oghma, Savras, Sehanine Moonbow, Shar, Siamorphe, Thoth, Tyr, Waukeen, Aureon, the Eternal Order, Tvashtri. Blue: Fantastic options, often essential to the function of your character. Deities: Bahgtru, Gruumsh, Ilneval, Luthic, Shargaas, Yurtrus. Wow…these are great. The Lunar Domain and the Astral Domain for the Cleric class, Five new magic items to go along with the theme, Five new spells to aid you in your journey. Granted Power: Gain Blind-Fight as a bonus feat. Ilmater (66) 4. This supernatural ability functions once per day. This is (will be) Røkr, a Twilight Domain Cleric of Selune. Orange: OK options, or useful options that only apply in rare circumstances 3. Each gave two small bonuses that were cose to what common domain abilities for clerics of those gods would recieve. Granted Power: Free Improved Initiative feat. This ability is usable once per day. As such, followers of Selûne that had a more aggressive stance and had the will to fight against evil with all their might, a point of view usually not associated with her, followed this specific aspect of the goddess. 1. Deities: Akadi, Azuth, Baravar Cloakshadow, Cyric, Mystra, Sehanine Moonbow. Deities: None (See the Dracolyte prestige class). Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Selûne_domain?oldid=516747, Pages using DynamicPageList parser function. At 1st level, a cleric gains the Divine Domain feature. The Moon domain is detailed in the Forgotten Realms Campaign Setting. Deities: St. Cuthbert, Hextor, Lolth, Tiamat, Ares, Dionysus, Bast, Set, Aegir, Hel, Loki, Skadi, Taiia (destroyer aspect), Toldoth, Bane, Cyric, Garagos, Ilneval, Istishia, Kossuth, Lolth, Talona, Talos, Umberlee, Yurtrus, the Devourer, the Mockery, Ezra, Kali, Zhakata. Granted Power: Cast conjuration (creation) spells at +2 caster level. Deities: Bahamut, Obad-Hai, Aedrie Faenya, Akadi, Auril, Set, Shaundakul, Sheela Peryroyl, Valkur, Zeus, Osiris, Set, Odin, Frey, Freya, Frigga, Njord, Taiia (Creator aspect), Balinor, Ra. Deities: Anubis, Nephthys, Osiris, the Eternal Order. Granted Power: You may use a pain touch once per day. Deities: Boccob, Erythnul, Garl Glittergold, Kurtulmak, Lolth, Olidammara, Nerull, Tiamat, Hera, Hermes, Bes, Odin, Loki, Taiia, Toldothd, Abbathor, Akadi, Baravar Cloakshadow Beshaba, Brandobaris, Cyric, Erevan Ilesere, Gargauth, Mask, Oghma, Sharess, Shargaas, Vergadain, Vhaeraun, the Mockery, the Traveler, Kali, Set, the Wolf God, Granted Power: Add Bluff, Disguise, and Hide to your list of cleric class skills, Granted Power: Add +2 to the saving throw DC of any compulsion spell you cast, Deities: Corellon Larethian, Erythnul, Gruumsh, Heironeous, Hextor, Ares, Athena, Nike, Re-Horakhty, Bast, Odin, Heimdall, Sif, Surtur, Thor, Thrym, Tyr, Taiia (destoryer aspect), Toldoth, Anhur, Arvoreen, Clangeddin, Deep Duerra, Gaerdal Ironhand, Garagos, Gorm Gulthyn, Haela Brightaxe, Ilneval, Red Knight, Selvetarm, Shevarash, Solonor, Thelandira, Tempus, Tyr, Uthgar, Dol Arrah, Dol Dorn, the Mockery, the Lawgiver. It fits, as one of her pseudonym's is "She Who Guides" and with Knowledge Domain providing innate spells such as Identify, Augury, Arcane Eye, Legend Lore and Scrying - well, those certainly fit the 'guidance' theme. Granted Power: You gain the power of good fortune, which is usable once per day. The Charisma increase lasts 1 minute. Deities: Imhotep, Thoth, Deneir, Dugmaren Brightmantle, Jergal, Mystra, Granted Power: Gain Scribe Scroll as a bonus feat. Clerics are blessed with new Divine Domain options in this week's Unearthed Arcana: the domains of the Forge, the Grave, and Protection. Article Cleric: Divine Domains. Activating this power is a free action. It can be used once a day. Granted Powers: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. Granted Power: You gain the smite power, the supernatural ability to make a single melee attack with a damage bonus equal to your cleric level (if you hit). Deities: Ishtishia, The Mockery, Procan, Umberlee, Aerdrie Faenya, Anhur, Auril, Isis, Istishia, Talos, Umberlee, Granted Power: You gain resistance to electricity 5, Deities: Gruumsh, Kord, Pelor, St. Cuthbert, Zeus, Hercules, Bast, Set, Aegir, Forseti, Skadi, Surtur, Thor, Thrym, Taiia (destroyer aspect), Toldoth, Anhur, Bahtru, Clangeddin, Garagos, Helm, Ilmater, Lathander, Loviatar, Malar, Tempus, Torm, Ulutiu, Uthgar. You also gain a +2 bonus on Constitution checks to resist dehydration. Divine Domains . Choose to use this power before the roll is made. [1], Any divine caster who worshiped Selûne, and followed this aspect of hers, gained resistance against necrotic and radiant damage. This granted power is a supernatural ability. See Divine Power for more information. Granted Power: You gain a +10 competence bonus on Profession checks made to earn a living (not checks to accomplish specialized tasks). This granted power is a supernatural ability. Granted Power: You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). An affected creature loses this protection if it moves more than 10 feet from you. All items created in this fashion have hardness 5 and hitpoints as follows: Fine 1, Diminutive 2, Tiny 3, Small 5, Medium 8, Large 10. Granted Power: You gain Spell Focus (enchantment) as a bonus feat. Granted Power: Rebuke or command oozes as an evil cleric rebukes or commands undead. Extra Domain: A Songmaiden of Selune is granted access to the Moon domain. She is also venerated in Faerûn as a goddess of light, stars, navigation, navigators, wanderers, questers, and goodly lycanthropes. Granted Power: Rebuke or command animals (reptilian creatures and snakes only) as an evil cleric rebukes or commands undead. Granted Power: You generate a mental ward, a spell-like ability to grant someone you touch a resistance bonus on her next Will saving throw equal to your level +2. If the spirit belongs to a spellcaster using magic jar, the spirit returns to the receptacle. This granted power is a supernatural ability. This granted power is a supernatural ability. Mask (59) 6. Granted Power: You cast all illusion spells at +1 caster level. Forgotten Realms Wiki is a FANDOM Games Community. Against that opponent you gain a +2 profane bonus on attack rolls, saving throws, and Armor Class. Favorite Add to Elf Selune Cleric - DnD RPG Role Playing Game Pathfinder Tabletop Miniature Figure for Painting DraconisFundamentus. Deities: None. Deities: Olidammara, Urbanus, Gond, Mask, Waukeen, Boldrei, Granted Power: Add Gather Information and Knowledge (local) to your list of cleric class skills, Deities: Auril, Iborighu, Levistus, Telchur, Thrym, Ulutiu. Deities: Callarduran Smoothhands, Dumathoin, Geb, Ghaunadaur, Grumbar, Gruumsh, Luthic, Segojan Earthcaller, Shar. Simply click any of the links within the navigation bar to the right and you will be brought to the respective area. Share this. During the summer season, you gain a +2 bonus on all Wisdom-based skill checks. The number in parentheses in the following list is the number of spells the domain does not have access to. Use this ability a total number of times per day equal to three + your Charisma modifier, Granted Power: You get a +2 bonus on Concentration and Spellcraft checks. Clerics choose their subclass, or Domain… Shar, who treasured the primordial darkness and resented Chauntea's concept of life, lashed out at her sister, initiating a conflict that has endured to the present day. Granted Power: You have immunity to ingest poisons and to diseases spread by ingestion. Lawful Evil: +10 to all Will saves vs mind-affecting spells and effects. Granted Power: You may use a touch of decay once per day. This granted power is a supernatural ability. Use this ability a total number of times per day equal to 3 + your Charisma modifier. The Light domain cleric gains two domain-specific spells and the Warding Flare action. Granted Power: You gain the ability to add your Charisma Modifier to your Climb, Jump, Move Silently, and Hide checks. The favored Weapon of the War Deities are as follows; Corellon, Longsword; Erythnul, morningstar; Gruumsh, spear (or longspear); Heironeous, longsword; Hextor, flail (light or heavy). Moonfire is a magical substance sacred to the goddess Selûne, the Moonmaiden. Granted Power: Turn or destory air creatures as a good cleric turns undead. Artifice Domain. Their ash-grey skin and milky-purple eyes have set them apart from society, and also the daylight. The objects created have no magical properties, though they radiate faint transmutation magic. [1], The domain of Selûne represented the goddess' will to protect the world from evil and her part in the endless war of light against darkness. The item to be created has a base DC of 5, plus the modifiers on the table below. The "kits" from the cleric classes were more like a representation of cleric domains which were lacking from the game. Deities: Beshaaa, Hathor, Hoar, Jergal, Kelemvor, Savras. This is a supernatural ability. The death touch is a supernatural ability that produces a death effect. 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